Google has announced its project of gaming platform on demand for games with Stadia. Games will start within seconds and can be played across platforms.
You can watch the full Stadia GDC 2019 Gaming Announcement below:
As expected, at the Games Developer Conference 2019 (GDC), Google unveiled its new gaming platform, which grew out of last year’s Project Stream. Stadia should make it possible for games to be started quickly – via a play button also directly from Youtube videos. Lengthy downloads are said to be a thing of the past with Stadia, as Google C.E.O Sundar Pichai said in the Google Keynote.
No console here, but a service that runs directly from Chrome, via powerful servers hosted by the American giant. A streaming game service still quite mysterious, which will be launched in the course of the year 2019 in Europe and the United States.
On one point at least, Google has succeeded: the name of his new service, Stadia, was on everyone’s lips, on the night of the announcement, March 20, and especially those of professionals involved in the Game Developers San Francisco Conference (GDC). There is a widespread notion that Google has officially entered the world of video games.
Stadia: cross-platform game streaming from Google
Gamers will be able to use the new streaming platform in the future on various devices, such as desktops, notebooks, consoles or smartphones and tablets. Using the platform on the TV requires a Chromecast Ultra-Stick. The operation can be done by different controllers, keyboard or mouse.
Google also has its own Stadia controller presented, somewhat reminiscent of Microsoft’s Xbox controller. The controller is to be connected to the devices via WLAN and which sends inputs to Google data centres. In addition, the device has a button to directly record, save and share gameplay videos in a resolution of up to 4K. There is also a button to call the Google Assistant and a built-in microphone.
Even GPU and CPU intensive games like “Assasin’s Creed: Odyssey” are supposed to start in the browser within five seconds. The previously known latency problems have been almost eliminated. So even multiplayer games should be smoothly playable – even if a smartphone user competes against a gamer on the PC. Splitscreen games are also supported, and several users should be able to play together on one screen.
Here is an intro video for the service released by Google: